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News
Welcome to the Dragon Above, a site dedicated to all things Eberron. Here you'll find homebrewed Eberron content, including back issues of the Korranberg Chronicle, a whole horde of new monsters to use in your D&D games, and news and designer comments about the future of Eberron.
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5 July 2008
Another monster...
This week's monsters is now up and ready. It's another conversion, this time paragon tier, and another old favourite of mine: the infernal playwright

Enjoy!
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2 July 2008
The artificer arrives!
A playtest version of the artificer class (an arcane leader) is up on D&D Insider. The article includes one build, so has only half the powers of the PHB classes, but it's still enough to roll up a character. Remember to e-mail the team if you have any feedback!
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28 June 2008
It continues...
We have another new addition to the 4E Bestiary, and yet again another conversion: the holdhaunt.

Enjoy!
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17 June 2008
It begins...
Well, the 4E books are out, and I'm sure we've all had a good look at the warforged, shifter and doppelganger races. This month's Dragon also has an expanded entry for warforged here.
Keith has also been busy, so I have a couple of quotes to add to the 4E quotes page. First, Keith talks the Player's Guide over at Gleemax:
"I don't think it's breaking NDA to say that one of the things will be the information you need to play a character from a particular nation. One of hte problems people have had so far is that you can't hand a Karrnathi PC the Karrnath section of the ECS and say "Read that." PC information and DM information are jumbled together, and some of the most basic useful things (the "Five Things Every Karrn knows" sort of things) aren't even in the core book. So dark secrets about undead rulers may be in the campaign book, but the player's guide should provide you with that basic information you need to understand the world.
In comparison to the 3.5 PGtE, the PGtE still has a lot of secrets in the book, just covered by "you don't know this unless you make this skill check." I expect most of that information to be in the CG, so the Player's Guide really is a PLAYER'S Guide.
But of course, until books are at the printer, it's all conjecture."
Over at his blog, Keith made a long post about the the races. It's too much to repost here, so I'll leave you with a link.
The recent Dungeon article converting Keep on the Shadowfell to Eberron shares a little about the cosmology in 4E. Apparently, the Shadowfell, or the Plane of Shadow, links the world to Dolurrh and Mabar:
"Eberron has a Shadowfell, just as the core world of the D&D game does. Also called the Plane of Shadow, the Shadowfell encompasses both Dolurrh, the Realm of the Dead, and a region of shadows and despair called Mabar, the Endless Night. Once every 20 years, on the nights before the new moon that precedes the winter solstice, Mabar draws near to Eberron and its presence is felt more strongly: shadows
grow colder, undead and creatures of shadow emerge to stalk the night, and the wards guarding rifts between the world and the Shadowfell weaken. These dark nights are commonly known as the Winterhaunt,
and they begin just as the adventure starts."
One more thing: we have a new addition to the 4E Bestiary, a conversion of a member of the 3E archives: the taalgrot.

Enjoy!
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23 May 2008
Warforged Stats!
Gamer Radio Zer0 this week includes a fuzzy shot of part of the warforged page in the Monster Manual:
The fourth ability is Warforged _____, so it might be a racial ability.
They also seem to get a +2 bonus on saving throws against ongoing damage.
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6 May 2008
A bunch of quotes
A few quotes today, with a few interesting remarks about the books, dragonmarks, and DDI conversions for Keep on the Shadowfell.
First, Keith Baker talks content on his blog:
"Looking to the 4E Campaign Guide and the Player's Guide, I want to say that these are NOT simply 4E translations of the ECS and the PGtE. You're not going to see a lot of duplication of material between the two; because they are coming out around the same time, if there's material that is equally relevant to both PCs and DMs, it's going to go in the Player's Guide. So looking to the current ECS, things like feats, dragonmarks, racial descriptions, the artificer, spells, and so on would all go in the Player's Guide. Nation descriptions will be aimed at what you need to know to create a character from a particular region - as opposed to the Campaign Guide, which will tell you things like which noble may be undead, who wants to go back to war and who wants to stop it, and so on. First, this means that there will be a much clearer delineation of "These are things known to the public, and these aren't". Second, it means that we will have room in the Campaign Guide to present information NOT available in the 3.5 ECS... whether it's just a greater level of depth on old ideas or organizations (what's House Tarkanan up to? How do you actually use the Dreaming Dark?) or presenting a few entirely new ideas to play with. With the benefit of hindsight, there are certainly things I wish we'd done differently in the 3.5 ECS, along with issues where we've had conflicts and contradictions between sourcebooks in the following years. MY goal is to have the 4E core books provide a solid and consistent foundation for the setting, and to ensure that they are interesting and useful both to newcomers to Eberron and to people who have been playing it since the start. Of course, I'm not the only person working on the books, and a lot can happen over the course of a year - so I can't promise specific coverage on any specific topics or go into great detail about anything. However, I'm excited by the potential I see in these books, and I believe that we've got far more to offer than just a mechanical update to 4E."
In the comments of the same blog post, Keith mentions work on dragonmarks:
"I went ahead and created least dragonmarks right away for people who wanted to use them, and I have a number of characters in my game with least dragonmarks (Medani, Lyrandar, and two Oriens). However, I made it clear that they were playtest material (and have already changed significantly). I haven't created lesser, greater, or Siberys dragonmarks because I wanted to play the game for a significant period of time and be certain I understood the issues involved. Furthermore, for me fully developed dragonmarks also requires the creation of dragonshard focus items, since those are the real source of the dragonmarked house's power and a factor in understanding the power of a dragonmarked character.
So, I've started work on dragonmarks, and I'm happy with the initial progress. However, I don't think that they are absolutely necessary to a campaign. The 4E Eberron game I ran at Penguicon doesn't use any dragonmarks, and it still feels like Eberron to me."
Greg Bilsland talks DDI conversions of KotSF over at Gleemax:
"Other projects include editing and writing adaptations of Keep on the Shadowfell and Thunderspire Labyrinth for the Forgotten Realms setting and Eberron setting. Keep on the Shadowfell has extensive support for both settings, and the articles should be released shortly after the adventure hits the stores. Stephen Radley-McFarland wrote the Eberron adaptation and I wrote the Forgotten Realms adaptation. Each of these has the tools for setting Keep on the Shadowfell within the setting and adding the nuanced details that can help bring the adventure to life. For FR, this means getting additional encounters and a vivid backdrop for the story. For Eberron, there are a few Eberron-specific creatures, an intrigue-laden plot, and two additional pre-gen characters. Regardless of whether a DM intends to run an FR or Eberron campaign, I think both adaptations have material to offer. Thunderspire Labyrinth should have similar support."
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23 April 2008
News At Last!
Big, big news today. It seems we now know which Eberron books we can expect next year: a Campaign Guide, a Player's Guide, and an adventure. And aside from articles on DDI, that'll be it for the Eberron line. This was reported at the GAMA Trade Show, scooped by The Gamer Dome. The quote:
"Forgotten Realms 4e is three books, period, done, end of line: Forgotten Realms Campaign Guide, Player’s Guide to FR, and DM’s Guide to FR. All settings will be done like that, one per year, until they run out of settings. They mentioned Greyhawk, Ravenloft, Dark Sun, and Spelljammer as settings on their list! Eberron, of course, is the ‘09 setting release (same three books), but it will also get DDI updates starting in June."
But, Chris Sims of WotC R&D corrected the article over at ENworld:
"...the news bite is wrong. The three books are: Campaign Guide (DM), Player's Guide (players, and DM for good measure), and Adventure."
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11 April 2008
Updates and Downloads
After a few helpful suggestions on the Gleemax boards, I have updated the 4th Edition Eberron soldier stats. Now, the Aundairian's Flourish only dazes rather than blinds the target, and the Cyran's Vengeful Strike deals less damage and triggers when bloodied.
In other news, I've added a new Downloads section, which includes the Eberron Celestia set up already on the site, and a new wallpaper drawn by myself. Here's a thumbnail:

Other than that, nothing to report I'm afraid. The Eberron news has been slow as of late.
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1 April 2008
First 4e Content!
I know I could have posted an hilarious joke here for April Fool's day, but instead I thought I'd post the first 4e content you'll see on this website. I'm sure you'll agree that latter is much more fun!
The first article, Soldiers of the Five Nations, is useable right now with the pregenerated characters available from D&DXP. These level 1 soldiers are variants of the Human Guard tailored towards each of the Five Nations. Here's a peak at the Thrane version:
Thranish Soldier Medium natural humanoid |
Level 1 Soldier XP 100 |
| Initiative +4 |
Senses Perception +5 |
HP 21; Bloodied 15
AC 15; Fortitude 14, Reflex 13, Will 12
Speed 5 |
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Halberd (standard; at-will) • Weapon |
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Reach 2; +8 vs. AC; 1d10+2 damage, and the target is marked until the end of the Thranish soldier's next turn. |
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Unwavering Faith (reaction; recharge 5, 6) • Weapon |
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If the Thranish soldier’s Will defence is hit, make a saving throw and a attack as an immediate action. |
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Longbow (standard; at-will) • Weapon |
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Range 15/30; +7 vs. AC; 1d10+1 damage |
| Alignment Any |
Languages Common |
| Skills: Religion +5 |
| Str 15 (+2) |
Dex 14 (+2) |
Wis 11 (+0) |
| Con 15 (+2) |
Int 10 (+0) |
Cha 12 (+1) |
| Equipment chainmail, longbow, halberd, 20 arrows |
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20 March 2008
Shifters and Dragonborn
A few more interesting quotes from Keith to report today. First off, Keith talks shifters in this thread.
I'll just note that I have a player in one of my playtest groups playing a shifter. While I can't give specifics, I think the 4E translation works well. I'm not claiming it's a revelation, since I'm providing no real information. I'm just saying that the MM provides enough information about shifters to have fun with them from day one.
And in this post, Keith talks dragonborn:
I'll just say that I have a dragonborn PC in one of my Eberron playtest groups, and I love the backstory we've come up with for him. And this stage, I have no idea if it will turn out to be the final path the official setting material takes, but I think it's certainly possible to give the dragonborn a role that makes sense within the setting.
It's all how you define "relevant". As I've said before, what I want is a role that makes sense, and a role that provides players with a wide range of interesting hooks to use as the foundation for PCs. This doesn't require us to say "Oh, when we said 'orc' in the 3.5 Eberron, we actually meant 'dragonborn'."
Anything we do is going to require some shifting. If, for example, tieflings keep approximately the same role in Eberron that they have in the PHB (and I'm not saying they WILL, just saying IF), then they should be found in human cities, and you'd expect to have a tiefling community in Sharn... likely in Lower Dura or the Cogs. That's a change. However, it's not as much of a change as "House Thuranni? Don't you remember? They've always been tieflings."
Same thing with dragonborn. I want dragonborn to have a role that is both logical and supports a range of dragonborn PCs. This doesn't mean that we suddenly turn Karrnath into "The Kingdom of Dragonborn". But it may mean that when you encounter a dragonborn in Karrnath, people aren't all scratching their heads and saying "What is it? I've never seen anything like that before."
Dragonborn aren't half-dragons. They don't have dragon daddies. The relationship is far closer to Rhashaak and his blackscale lizardfolk... they are dragon-y, nothing more. The reason most of the dragons of Argonnessen dislike half-dragons is because they think they are disgusting - it's the way I'd expect most humans to feel if someone had sex with a dog and produced a creepy, stunted puppy with fingers on its front paws and a human nose and chin. It's an ugly, crippled little thing produced by perverse behavior, living proof that one of our own demeaned himself and his blood by breeding with one of these little rodents. Dragonborn, on the other hand, are more like a breed of dogs that are amusing because they act like humans - aww, look at his mouth, doesn't he look like he's smiling? And he can shake hands! But there's no creepy "When I look at you I am reminded that my uncle had sex with a maggot in order to produce you" that you get with half-dragons. (And not all dragons ARE against half-dragons - which is how you got Erandis d'Vol in the first place. Hey, some people LIKE having sex with dogs.)
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5 March 2008
RIP Gary Gygax
I'm sure you've all heard by now, but I thought I'd pay my respects.
E. Gary Gygax
1983-2008
Here's to the first Dungeon Master! On behalf of generations past and many generations to come: thank you, you were an inspiration.
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In other news, changelings were confirmed by Chris Perkins to be among the playable races appearing in the Monster Manual in a D&DXP interview with EN World's press representatives. Apparently, they have been merged with their more powerful cousins, the doppelgangers.
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28 Febuary 2008
D&DXP: Your mission
D&DXP starts today, so a wealth of new 4e information should be flooding the internet in just a few hours. If you're going to be there, you're mission, should you choose to accept it, is to find James Wyatt and to ask him as many questions about 4E Eberron as you can before he calls security.
Good luck!
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At D&DXP:
- Confirmed at the R&D presentation: Eberron in 2009! Exactly when in 2009 is still up in the air.
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And here I was thinking D&DXP would be all the news I'd be reporting today...
In one of the more active 4E Eberron threads on Gleemax, at the moment talking about the history of the new races in the setting, Keith had this to say about Eladrin:
For what it's worth, I've come up with a way to work the eladrin into the world that I really like, both from a cosmological and roleplaying perspective. I'm not at liberty to provide details, and I don't know if it's the approach that will be used in the end. But as the guy who thought up the setting to begin with, *I* think that they can be brought into the world in a way that is both interesting and provides a wealth of story and roleplaying opportunities without completely shattering everything that's gone before..
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23 Febuary 2008
Keith on 4e, and Stormreach previews
Yet more from Keith today, this time in the official 4E Eberron thread, where he assuages fears of MMORPG influences on 4E:
Whatever people are assuming, 4th Edition D&D is not simply WoW or any other MMO dropped on the table. Looking at it, I can see places where it has drawn inspiration from those games. It's challenged previous assumptions in order to evolve. The result is not WoW, or Everquest, or Third Edition D&D. It's something new. And all I can say about it is that personally, I'm having more fun as a DM than I have in years.
And later discusses playing an Eberron 4E game right from the word go:
So was I. I'd guessed [4E] was coming out some time before the big announcement. I was very concerned about what it would mean for Eberron, and whether it would actually be an improvement or just a way to sell more books. But as I said, now that I've had a chance to play, I want to play more. I want to share it with my friends. And I want to play with it in Eberron... and I am.
I think that people who want to make the transition will be able to do so without too much trouble, and I know DDI will be providing some level of support before any print 4E Eberron products are released (though I don't know exactly what form this support will take). There are things you'll have to wait on; no one in my gaming group will be playing an artificer, for example. But I know artificers will come into play in time, and they can be a part of the world even if I don't know exactly how the mechanics will work yet; House Cannith may keep its doors shut for a few months, but it's still a part of the world, and I know we'll figure out the mechanics soon enough.
You may not like the system, and you may not want to deal with these teething troubles. You may choose to stick with 3.5 until a 4E ECS comes out, or you may stick with 3.5 forever. All I can say is that ever since I've gotten my hands on the full rules, I've been working full steam on my 4E Eberron campaign, and I'm having a great time with it.
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Keith talks about his involvement in 4E playtesting and Eberron on his blog.
Hey folks!
Having talked to some of my employers, I've got permission to speak in general terms about some of my mysterious projects of the moment.
To begin with, I've been playing 4th Edition D&D in preparation for work on the 4th Edition incarnation of Eberron. And so far, I'm having heaps of fun with it... not only will I be shifting my Eberron campaign to 4E when the time comes, I'm shifting it now. While I think that there's a lot of subjects to cover in a 4th Edition ECS, I also think that people who want to jump in right away will be able to do so with a few tweaks - and I think that D&D Insider will be taking steps to help with that, though I don't know for sure.
On that front, I'm also starting work on a few articles for D&D Insider. I can't provide many details at the moment, but I think it's going to be a good opportunity to explore some of the dark corners of the setting, and you should get to see a few 4E bits designed purely for Eberron!
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In other news, the art gallery and an host of excerpts have been posted on the official site for City of Stormreach. Plenty to whet your appetite before you can pick it up!
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15 Febuary 2008
Warforged in first 4e Dragon
An article called Return of the Warforged is due to appear in the first 4th Edition Dragon magazine, #364. From the official site:
Return of the Warforged
Introducing new options for warforged characters, expanding on the material for the race in the Monster Manual.
So now we have confirmation warforged are in the MM, and that they'll be playable from the word go. Thanks to Taksi from the Gleemax boards for the scoop!
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14 Febuary 2008
Previews and Chronicles
Previews for the two upcoming Eberron Books, City of Stormreach and Eberron Survival Guide have been posted on the official site, here. Highlights include a few of the chapter openers from Stormreach, and a full page from the Survival Guide. Definitely worth a look.
In other news, thanks to Syltorian from the Gleemax boards, I've filled out the archive for the Korranberg Chronicle. All the issues, plain and fancy, are available for download now.
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12 Febuary 2008
Site Launch
Welcome to the new home of the Eberron Bestiary, the Dragon Above! This new design expands the horizons of the original website, incorporating more and varied user-submitted content, news and, perhaps most importantly given last Summer's annoucement, 4th edition support. So other than the design, what's new with this launch?
- The Korranberg Chronicle - Yes, it's back on the web!
- 4th Edition - All you need to know about Eberron in 4e before its launch.
- WotC RSS feed - Look down to the left to keep up with the latest official articles.
- New 'Trolls of Eberron' feature - A prestige class for daring Droaamite trolls.
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